Microsoft acquires 3D physics provider Havok

Lindsay James
Lindsay James
By Lindsay James on 05 October 2015
Microsoft acquires 3D physics provider Havok

In a recent blog post, Microsoft has announced that it has acquired Havok, the provider of 3D physics, from Intel.

Havok has over 15 years of experience servicing the most demanding technology requirements for leading game developers, working on a number of game-changing titles including Halo, The Elder Scrolls, Assassin’s Creed, Call of Duty, Uncharted, Dead Rising and Skylanders. Havok’s products have also been used to drive special effects in movies such as X-Men First Class, World War Z, Harry Potter, James Bond, and The Matrix.

“As we welcome Havok to the Microsoft family, we will continue to work with developers to create great gaming experiences, and continue to license Havok’s development tools to partners,” said the Microsoft announcement. “We believe that Havok is a fantastic addition to Microsoft’s existing tools and platform components for developers, including DirectX 12, Visual Studio and Microsoft Azure.

“Havok is an amazing technology supplier in the games industry and the leading real-time physics creator. We saw an opportunity to acquire Havok to deliver great experiences for our fans. Throughout the company’s history, they’ve partnered with Activision, EA, Ubisoft, Nintendo, Sony, Microsoft and many others to create more than 600 games.”

Microsoft’s acquisition of Havok continues Microsoft’s tradition of empowering developers by providing them with the tools to unleash their creativity to the world.  “We will continue to innovate for the benefit of development partners,” said the annoucement. “Part of this innovation will include building the most complete cloud service, which we’ve just started to show through games like Crackdown 3.

“Havok shares Microsoft’s vision for empowering people to create worlds and experiences that have never been seen before, and we look forward to sharing more of this vision in the near future.”

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